Has 10+ years of experience in the CG industry as a professional artist.
Worked in various projects ranging from mobile and desktop games to animation films.
Deep expertise in latest industry trends, programs and technologies.
Expertise in art workflow development and project planning. Developed variety of projects, participated in exhibitions and conferences.
Maya - modeling, UV, rigging, animating, export, rendering.
3DS Max - modeling, UV, rigging, animating,, export, rendering.
MotionBuilder - rigging, animating export.
MODO - modeling, UV, baking
Blender 3D - modeling, UV , export, baking.
Zbrush - sculpting Mudbox - texturing 3D Coat - retopo, texturing.
Quixel suite -texturing shading.
Substance painter - baking texturing shading Bitmap2material - texturing Xnormal - baking
Unity 3d - import asset, shading, prefabs, animation controller, mecanim, level design.
Adobe After Effects - video compositing animation. Photoshop - texturing.
V-ray - shading lighting, rendering.
Arnold - shading, lighting rendering.
Mari / Substance designer / Marmoset Toolbag / Keyshot / SpeedTree / Unreal 4 / Realflow / Nuke / Fusion / Vegas Pro.
Microsoft Project, MindManager, JIRA Time Doctor, Trello, Workflowy...
Ukrainian ( native), Russian (Fluent), English(Upper-Intermediate)